Duan, Limin and Suboh, Rosdeen and Jin, Yanhong and Zhang, Chao (2024) A narrative study of video game adaptations of drama. Computer-Aided Design and Applications, 21 (s5). 50 – 65. ISSN 1686-4360, DOI https://doi.org/10.14733/cadaps.2024.S5.50-65.
Full text not available from this repository.Abstract
Computer and video games, as the ninth art, have been closely related to the development of human technological progress since the beginning. As a ninth art, computer and video games have been related to the development of human technology since the beginning of time. As the current meaning of computer and video games, 3D computer and video games are improving their visual interactivity and narrative, and they have become the backbone of cultural presentation and dissemination in the information age. In the theater industry, more and more works of other industries are being adapted to the screen, and the integration of computer and video games and theater is just like this. In this article, the narrative differences between computer and video games and theater are first described and then summarized, laying the foundation for the following scientific research on celebrity, thematic style, and narrative interior space. Among the many video game adaptations of drama, what computer and video games have the requirement to be adapted into drama at the narrative level, the difficulty and innovative changes of video game adaptations into drama in different narrative environments are worth pondering. This paper mainly focuses on the analysis of narrative integrity of video game adaptation type of drama, which is carried by the integrity of video game narrative background. The key discussion is on the consistency challenges of dramatic narratives after different types of video game narrative environments are adapted into drama, and the advantages and disadvantages are compared. © 2024 CAD Solutions, LLC, http://www.cad-journal.net.
Item Type: | Article |
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Funders: | 2020 Anhui Province Provincial Teaching and Research Project, Background of New Engineering [Grant no.2020jyxm0841], Cultivation of Interdisciplinary Talents in Digital Media Technology, Anhui University |
Uncontrolled Keywords: | Computer and video games; Computer and video games adaptation drama; Narrative |
Subjects: | N Fine Arts > NX Arts in general T Technology > T Technology (General) |
Divisions: | Faculty of Creative Arts (formerly known as the Cultural Centre) > Drama Department |
Depositing User: | Ms. Juhaida Abd Rahim |
Date Deposited: | 24 Apr 2024 02:37 |
Last Modified: | 24 Apr 2024 02:37 |
URI: | http://eprints.um.edu.my/id/eprint/44978 |
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