Problematic gaming in Malaysian university students: Translation and psychometric evaluation of the Malay language versions of gaming disorder test and gaming disorder scale for young adults

Ghazi, Farah Raihana and Gan, Wan Ying and Tung, Serene En Hui and Chen, I-Hua and Poon, Wai Chuen and Siaw, Yan Li and Ruckwongpatr, Kamolthip and Chen, Jung-Sheng and Huang, Shih-Wei and Griffiths, Mark D. and Lin, Chung-Ying (2024) Problematic gaming in Malaysian university students: Translation and psychometric evaluation of the Malay language versions of gaming disorder test and gaming disorder scale for young adults. Evaluation and the Health Professions, 47 (1). 93 – 104. ISSN 0163-2787, DOI https://doi.org/10.1177/01632787231185845.

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Abstract

As research on gaming disorder (GD) is growing globally, the need for a valid and reliable instrument to assess GD has become crucial. Therefore, the present cross-sectional study translated and evaluated the psychometric properties of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Young Adults (GADIS-YA) into Malay language versions. The sample comprised 624 university students (females = 75.6; mean age = 22.27 years) recruited via an online survey from May to August 2022, using a convenience sampling method. Participants completed both GDT and GADIS-YA scales and other relevant measures including Bergen Social Media Addiction Scale (BSMAS), Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and time spent on social media and gaming. Results showed that both instruments reported satisfactory internal consistency, and confirmatory factor analysis supported the one-factor structure for GDT and two-factor structure for GADIS-YA. Both scales were strongly correlated with each other and with the IGDS9-SF, BSMAS, and time spent on social media and gaming, supporting concurrent validity. Measurement invariance of both scales was confirmed across gender and gaming time. These findings suggest that the Malay versions of GDT and GADIS-YA are reliable and valid measures of problematic gaming among Malaysian university students. © The Author(s) 2023.

Item Type: Article
Funders: Norwegian government, Southeast and South Asia, Norsk Tipping, National Science and Technology Council [Grant no. NSTC 112-2410-H-006-089-SS2], Ministry of Science and Technology of the People's Republic of China [Grant no. 110-2410-H-006-115, 111-2410-H-006–100], Kementerian Pendidikan Malaysia
Additional Information: Evaluation instrument; Gaming disorder; Problematic gaming; Psychometrics; University students
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
R Medicine > RA Public aspects of medicine
Divisions: Faculty of Education
Depositing User: Ms. Juhaida Abd Rahim
Date Deposited: 18 Jun 2024 08:03
Last Modified: 18 Jun 2024 08:03
URI: http://eprints.um.edu.my/id/eprint/44855

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