Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly

Win, Lai Lai and Aziz, Faieza Abdul and Hairuddin, Abdul Aziz and Abdullah, Lili Nurliyana and Yap, Hwa Jen and Saito, Hideo and Seyajah, Norhisham (2022) Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly. ASEAN Engineering Journal, 12 (4). 83 -88. ISSN 25869159, DOI https://doi.org/10.11113/aej.V12.18009.

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Abstract

Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37 better), the VR application is the second impressive method (23 better) followed by the marker-based AR application is the third impressive method (3 better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks. © 2022 by the Author(s).

Item Type: Article
Funders: Hyper Version Research Laboratory, Keio University, Universiti Putra Malaysia, Japan International Cooperation Agency
Uncontrolled Keywords: Augmented reality; Automobile engine assembly; Medium interaction; Training; Virtual reality
Subjects: T Technology > T Technology (General)
T Technology > TJ Mechanical engineering and machinery
Divisions: Faculty of Engineering > Department of Mechanical Engineering
Depositing User: Ms. Juhaida Abd Rahim
Date Deposited: 01 Dec 2023 03:46
Last Modified: 01 Dec 2023 03:46
URI: http://eprints.um.edu.my/id/eprint/44049

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