Leading Virtual Reality (VR) and Augmented Reality (AR) in education: Bibliometric and content analysis from the Web of Science (2018-2022)

Zhao, Xiaoli and Ren, Yu and Cheah, Kenny S. L. (2023) Leading Virtual Reality (VR) and Augmented Reality (AR) in education: Bibliometric and content analysis from the Web of Science (2018-2022). Sage Open, 13 (3). ISSN 2158-2440, DOI https://doi.org/10.1177/21582440231190821.

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Abstract

Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology's viability and possible acceptance in the classroom. However, not much is synthesized from the body of knowledge about the leadership and coupling of VR and AR in education, including its trends and direction of research in other domains. In this article, the bibliometric and content analysis has shown that interest in virtual reality and augmented reality has increased from 2018 to 2022 in the Web of Science database. The patterns formed from Vosviewer in the bibliometric analysis have also portrayed that Virtual reality (VR) and Augmented Reality (AR) are used in many fields, including education, medicine, arts, engineering, business, and marketing. Other results from data mining showed the authors with the most publications in the field, their affiliated universities, and the source of publications. In the wake of the Covid-19 epidemic, these findings may also help improve educational opportunities for all students and the quality of instruction they receive. As implications, Virtual reality (VR) and augmented reality (AR) harness current technology to put digital content in the actual world, enabling consumers to have a more meaningful interaction with it on desktop or hand-held devices. This bibliometric research shows that animation, 3D graphics, and sound may replace more traditional ways of schooling in the future.

Item Type: Article
Funders: None
Uncontrolled Keywords: Virtual reality (VR); Augmented reality (AR); Educational leadership; Leading technological change; Bibliometric analysis; Content analysis
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Faculty of Education > Department of Educational Management, Planning & Policy
Depositing User: Ms. Juhaida Abd Rahim
Date Deposited: 08 Nov 2025 10:23
Last Modified: 08 Nov 2025 10:23
URI: http://eprints.um.edu.my/id/eprint/49751

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