Mohd Jai, Nor Aina and Mat Rosly, Maziah and Abd Razak, Nasrul Anuar (2021) Physiological responses of exergaming boxing in adults: A systematic review and meta-analysis. Games for Health Journal, 10 (2). pp. 73-82. ISSN 2161-783X, DOI https://doi.org/10.1089/g4h.2020.0078.
Full text not available from this repository.Abstract
Objective: Studies investigating the effects of exergaming in available platforms are still limited. This review aims to systematically identify available studies on physiological intensities of exergaming boxing in able-bodied adults and recategorize them based on different platforms or environments. The meta-analysis further analyzes the physiological responses during exergaming boxing into a set of pooled data for any evidence of outliers, heterogeneity, or publication bias. Materials and Methods: A systematic search was conducted by using databases from Google Scholar, PubMed, and Web of Science. Population, intervention, comparison, and outcomes (PICO) and preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines were used in the study selection process for the review. Results: From the 1534 articles examined, 16 articles were included for further analyses. Results indicated that exergaming boxing exhibits a wide range of metabolic equivalent of task (MET) values and intensity, from very light to vigorous, with elements of heterogeneity and bias detected. The Xbox(R) Kinect boxing platform produced higher MET (mean = 5.3) compared with the Nintendo(R) Wii((TM)) boxing (mean = 3.8). Conclusion: The results of this review suggest that boxing exergames can produce intensity-adequate physical activity among younger adults that are beneficial for cardiometabolic improvements, regardless of platforms used. Exergaming boxing may be employed as an effective exercise tool to increase energy expenditure and physical activity level in young adults.
Item Type: | Article |
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Funders: | UNSPECIFIED |
Uncontrolled Keywords: | Metabolic equivalent; Heart rate; Physical exertion; Oxygen consumption; Video games |
Subjects: | R Medicine > R Medicine (General) |
Divisions: | Faculty of Engineering Faculty of Medicine |
Depositing User: | Ms Zaharah Ramly |
Date Deposited: | 24 May 2022 08:33 |
Last Modified: | 24 May 2022 08:33 |
URI: | http://eprints.um.edu.my/id/eprint/27136 |
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